Ordinarily the player will assign a maximum of five traits to a young adult or older Sim in the Create a Sim screen under the "Personality" section. The more traits a Sim has, the more complex they will be, as a Sim with more personality traits will exhibit a wider range of behaviors than a Sim with only one. Traits are used to allow Sims a greater complexity in their daily routines over the points system. For example, social traits may include dislikes children or friendly, while lifestyle traits would consist of technophobe or daredevil. Altogether they add up to a total of 99 normal traits.Įach trait is separated into one of four categories based on mental, physical, social, or lifestyle aspects of Sims' lives. Three traits were added with World Adventures, six with Ambitions, one with Fast Lane Stuff, two with Late Night, two with Generations, four with Pets, three with Showtime, six with Supernatural, two with Seasons, three with University Life, two with Island Paradise, and two with Into the Future. They determine a Sim's behaviors, abilities, and their wishes, including their Lifetime Wishes.
The traits also appear in The Sims Medieval this time, traits are adapted to the Medieval period. Traits are the building blocks of a personality assigned to Sims in The Sims 3, replacing the previous system of personality points. A Sim demonstrating the "Absent-Minded" trait For trait systems in other games, see Trait.